Please be aware that when sailing a Captained ship, after repairing your ship through the Shipwright, players will be unable to repair that ship again during that session regardless of the in-game time which has passed and instead be shown the message “Awaiting new materials”. While there isn’t an available workaround, the team are investigating further into this issue.
Captaincy – Inability to restore your Captained ship more than once per session
Featured Articles
- Pirate Profiles – ‘Player’ tab may fail to load after leaving a game session
- Captaincy – Inability to restore your Captained ship more than once per session
- Guilds – Existing members of a Guild may show as ‘Anonymous’
- Certain Achievements or Trophies may become unlocked when playing across multiple pirate profiles
- (RESOLVED) Emissary progress is being displayed incorrectly both in-game and on our Website
- Vanity Chest – Disguises are currently not displaying in the preview window
- Performance - Radial Menu Lag
- Disguises – Players are unable to equip disguises to their radial menu while wearing the Skeleton curse
- Stability – Steam Deck & Steam Client Instability
- Accessibility – Enabling ‘Game Transcription Override’ on the Xbox One console can lead to the game freezing and a potential crash
- Performance – Game freezing when using Nvidia ShadowPlay
- Accessibility – Text to Speech / Speech to Text is not functioning between PlayStation®5 players and those on other platforms
- Accessibility – Some areas of the game are not being narrated correctly when using the PlayStation®5 screen reader
- Ship’s Log – Players receiving the "Something Went Wrong, The Ship's Log can't be shown right now. Try again shortly" error when attempting to view the log
- Merchants – Purchasing several items in quick succession can result in being blocked from further items
- (UPDATED) Stability – Reduced Game Performance
- Lavenderbeard - Players receiving this error in the Turkish region
- Steam - Xbox Live sign in box displaying incorrectly preventing Sign-in
- (UPDATED) Combat – Ranged & Melee Weapon Hit Detection