After leaving gameplay and returning to the main menu, attempting to enter the ‘Player’ tab to view any available Pirate Profiles may result in the message “Pirate Profiles Failed to Load” being displayed with the menu failing to load. While the team are aware of this issue, If this occurs during your session, please reboot Sea of Thieves where this tab will load as normal.
Pirate Profiles – ‘Player’ tab may fail to load after leaving a game session
Featured Articles
- Pirate Profiles – ‘Player’ tab may fail to load after leaving a game session
- Captaincy – Inability to restore your Captained ship more than once per session
- Guilds – Existing members of a Guild may show as ‘Anonymous’
- Certain Achievements or Trophies may become unlocked when playing across multiple pirate profiles
- (RESOLVED) Emissary progress is being displayed incorrectly both in-game and on our Website
- Vanity Chest – Disguises are currently not displaying in the preview window
- Performance - Radial Menu Lag
- Disguises – Players are unable to equip disguises to their radial menu while wearing the Skeleton curse
- Stability – Steam Deck & Steam Client Instability
- Accessibility – Enabling ‘Game Transcription Override’ on the Xbox One console can lead to the game freezing and a potential crash
- Performance – Game freezing when using Nvidia ShadowPlay
- Accessibility – Text to Speech / Speech to Text is not functioning between PlayStation®5 players and those on other platforms
- Accessibility – Some areas of the game are not being narrated correctly when using the PlayStation®5 screen reader
- Ship’s Log – Players receiving the "Something Went Wrong, The Ship's Log can't be shown right now. Try again shortly" error when attempting to view the log
- Merchants – Purchasing several items in quick succession can result in being blocked from further items
- (UPDATED) Stability – Reduced Game Performance
- Lavenderbeard - Players receiving this error in the Turkish region
- Steam - Xbox Live sign in box displaying incorrectly preventing Sign-in
- (UPDATED) Combat – Ranged & Melee Weapon Hit Detection