When a game invite has been sent between two players who are using the Battle.net version of Sea of Thieves, please be aware that if invited player is already joining the session but accepts the invite, this can result in an infinite load for that player. If this occurs, please try rebooting your game.
Game Invites – Invites sent between players on the Battle.net version can result in an infinite load when accepting an invite to a session the player is already joining
Featured Articles
- Game Invites – Invites sent between players on the Battle.net version can result in an infinite load when accepting an invite to a session the player is already joining
- (RESOLVED) Strawberrybeard - Affecting PlayStation 5 players
- Vanity Chest – Disguises are currently not displaying in the preview window
- (RESOLVED) Ashen Winds – The Ashen Winds cloud can persist for a short duration after the Ashen Lord has been defeated
- Performance - Radial Menu Lag
- Pets – Pet Pigs selected from the Pet Chest will be placed on the ground
- Disguises – Players are unable to equip disguises to their radial menu while wearing the Skeleton curse
- Stability – Steam Deck & Steam Client Instability
- Accessibility – Enabling ‘Game Transcription Override’ on the Xbox One console can lead to the game freezing and a potential crash
- Performance – Game freezing when using Nvidia ShadowPlay
- Accessibility – Text to Speech / Speech to Text is not functioning between PlayStation®5 players and those on other platforms
- Accessibility – Some areas of the game are not being narrated correctly when using the PlayStation®5 screen reader
- Ship’s Log – Players receiving the "Something Went Wrong, The Ship's Log can't be shown right now. Try again shortly" error when attempting to view the log
- Merchants – Purchasing several items in quick succession can result in being blocked from further items
- (UPDATED) Stability – Reduced Game Performance
- Lavenderbeard - Players receiving this error in the Turkish region
- Steam - Xbox Live sign in box displaying incorrectly preventing Sign-in
- (UPDATED) Combat – Ranged & Melee Weapon Hit Detection