Combat – Ranged & Melee Weapon Hit Detection
In areas of intense movement simulation, players may experience firing shots or striking a target that subsequently do not cause damage to their target.
While recent updates improve a number of key areas such as Swimming, Running, Jumping and Players attached to Static Interactables, we are continuing to investigate and identify further improvements.
UPDATE: An improvement to how bullets are affected by gravity on distant targets was released in Update 2.4.1
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