Combat – Ranged & Melee Weapon Hit Detection

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By RareCSM
Last Updated:

In areas of intense movement simulation, players may experience firing shots or striking a target that subsequently do not cause damage to their target.  

While recent updates improve a number of key areas such as Swimming, Running, Jumping and Players attached to Static Interactables, we are continuing to investigate and identify further improvements. 

UPDATE: An improvement to how bullets are affected by gravity on distant targets was released in Update 2.4.1 

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